Notes & Combos
This deck is so much fun but the ratios likely need work. I found myself drawing a lot of garnets while going second so tried adding more non-engine to help. this deck does not like going second, but it actually plays really well into cards like droll with a decent opener. It also has layered interactions so a monster board wipe isnt the end of the world. Replays include showing the near max combo if you open broken, importance of board breakers, and the time crunched level up (dont use that as an example of good play)
While I definitely felt the pain of 1 for 1 handtraps not being great, i did notice bell being amazing for stopping power patron pendulums from specialing and destroying. often that and an inperm was enough to kill plays. Not always, though.
suggestions for how to improve deck are welcome. its is still a work in progress.
Replays
260-946-593









































