Notes & Combos
Probably the easiest DC max run i've ever had, this deck is ridiculously strong atm. very consistent ftk that when piloted correctly can often get through 1-3 handtraps, and can play under droll and nib easily from hands that start with summon 1 nonfinito.
Always take the max c/charmy challenge if you have a clear route to zero king rage(particularly with a non-finito to insulate him against potential drawn hts), because it can disable all ability to interact with your ftk.
all around nasty deck that is really busted in a bo1 format. 15 non-engine and 40 cards is pretty gross for an ftk and the deck doesnt have any hard garnets that ruin the combo when drawn.
you cannot use some pieces of the ftk if you've fired impulse, but you have an easy time otking failed boards because you play all 3 patrons and gustav max which means you have three 3k beaters, 2k burn and potential 5/10k vidolium access.
the entire extra deck felt uncuttable. clockwork knight is a slick way of getting jupredo off the board going second without having to fire a monster effect you opponent could interact with, and if you get put in a sticky situation by handtraps it lets you link him off without having to gamble on the banish 3 for jupiter effect hitting somethign you wanted in deck.

































