Invoked

Duelist Cup DLv. Max from billybobmcbo on October 20th, 2026
Owned Cards
40 cards

Notes & Combos

Bog standard TCG build of Invoked. Gameplan is to send it into Fuwa/Maxx C and hope that your double Aeon rip gets you there. The decks that play well into Aeon (Blitzclique, RoLaD piles) are not in MD yet so this works surprisingly well. No trap because you're always sending it into Fuwa, no Super-poly because it does nothing to Elfnote, no Grail because it's bad. No Almiraj is rough when you only open the original Aleister but Aleister + a Wind gets you to one Aeon rip which is sometimes good enough. Third Aeon is essential for follow-up. 17 handtraps give you a decent enough win rate going second against Branded and Elfnote but you do brick on non-engine relatively often going first. This build has a terrible matchup into Clown Crew but I did not see it all too often. Invocation banish the Branded GY feels so good.

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