Tearlaments

Duelist Cup DLv. Max from on October 24th, 2023
cp-ur 1020 + cp-sr 390
41 cards

Notes & Combos

Got super lucky with starting hands, capable of going first and second (except matchup against Kashtira/Runick if you don't have handtraps to stop their play).

Rarely got to summon Chaos Ruler since the Kitkallos + Tear Kash mill mostly hit the targets, so I use Fengli to either summon Psy-Omega (won me games, ripping OPP's hand) or Baronne for omni-negate.

Key reason why the mills are mostly good is there is barely any handtrap/tech cards aside of 3* Ash/Maxx C, Triple Cards.

Metanoise is even more prevalent in the Kash/Purely meta, especially when you can send Scheiren/Havnis to summon either Dragostapelia or Winda as floodgate (very effective vs Purrely)

Main combo would be:

  1. Summon Kitkallos with Havnis (Scheiren is 2-of), try to bait the OPP's Ash with anything, incl Kashtira monsters/field spell
  2. Send Tear Kash to GY, mill 2
  3. Activate Kitkallos, send Kitkallos to summon Tear Kash from GY, mill 8
  4. Keep comboing with all those mills

Common endboard: Any Tear Fusion + Kash monster + Metanoise

(One of) my best endboard: Baronne + Redoer (Scheiren inside) + any Tear monster + Shangri-Ira + Metanoise AND/OR Sulliek

"Unlucky" endboard: 1 Tear monster + Tear trap (hoping to trigger and start comboing on OPP's turn)

Extra: Tear Kash can also win you game if you're milling stuff in OPP's 1st turn. In the end it's a gamble and worth the risk at times.

The deck is definitely not up there anymore, but that makes playing the deck more interesting to play. Every single game tastes like new, and it's fun...probably not for the opponent.

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