Notes & Combos
Always Go Second
This deck aims to break the board and OTK, or make opponent lose as much resources as possible.
Negate Baiters
Fenrir, Ecclesia, Swordsoul Emergence and Tenyi Monsters
Board Breakers
Kurikara, Nibiru, Evenly Matched, Change of Heart, TTT
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Talents act as another copy of most spell and traps.
Most handtraps are targets for crossout, Refer to side deck for changing or swapping:
- Dimensional barrier for Labrynth
- Big Bang for another Evenly Matched, or crossout target. Will brick heavily
- Golden Swordsoul for negate attacks to prevent OTKs
- Upstart goblin can make opponent LP higher than you, useful for building PEP (Psychic End Punisher)
Arise-heart for target of Change of Heart and XYZ into your Arise-heart and Zeus.
Best matchups are when you open up with available swordsoul combo + one/two board breakers





































