Notes & Combos
!!! Deck is fun but DON'T CRAFT IT if you don't aim to build Orcust/Crystron/CyDra/VS K9 decks. It's side-engine after all. And thanks to Kixxx for providing list with the Small World! I took it from his list. !!!
I rarely lose going first but going second you need to pray that your HTs hit. Your K9s often lose tribute-less summon and in general they aren't great into boards. I can see myself cutting some of the HTs for breakers. Maybe Diablaster will help a bit but: 1) It's UR, 2) Jokul+Diablaster still loses to Caesar.
Second Ripper and Werewolf helped a lot but Werewolf can be cut. Second Ripper helps with grind game and helps maintaining hand/gy negate after breakers thx to K9 spells/traps, second Werewolf helps closing games. I've kept Durendal for Spell/Trap negation but also managed to hand loop for 8, a few times.
I don't have more copies of Tachyon and Elements so I've used SW (bridges are Shark and Horse). And that's also why I run Veiler instead of Imperm. And honestly SW was amazing. You can search Droll for Durendal, you can search amazing Kozmoll Dark Lady (She is really good Jokul target and you can XYZ her later with Lupis) or you can simply search HT or starter.


































