Notes & Combos
DoomZ best deck.
I played it with a small ryzeal engine, despite the rank 4 lock conflicting with drastrius,the benefits brought by the ryzeals outweigh the downsides, a single ext ryzeal puts a lot of pressure on the opponent, and we can still rank up into drastrius on the opponent's turn.
The rest is standard, only 2 amalthe because the deck has too many normal summons already, and without the blazing dominion support we often don't have enough extenders to push beyond the normal, so i cut 1 amalthe since he is a worse normal than elara.
Therion engine is required, the deck's endboard doesn't have a very high ceiling, so the omni negate is appreciated, and putting doomz power patron on the field can also be nice extension/followup.
The 2 doomdurg equip spells feel necessary, the quick effect pop comes up a lot and the targetting protection is vital, and only 1 copy will not be enough, even 2 copies can be not enough if not recycled properly with the doomz change in longer games.
No juptier in the extra deck because he cannot be realistically summoned in a duel without having access to the latest support which we don't have yet sadly.
I'm no doomz expert but the deck is a lot of fun, worst matchup is radiant typhoon by far, super poly kills the endboard and mst deals with the trap, but other than that the deck doesn't feel awful, been having a good time.



































