Notes & Combos
- ALWAYS have Carrot in the Endboard (so many boardbreaking spells in the format)!
- 12 HTs is ENOUGH! (you can play 1x Nib instead of Veiler if you want to).
- ALWAYS play Prosperity, this deck can brick with HTs sometimes (often times you banish Djin + Almiraj + Avramax and/or Cat Shark + Zeus package, or some combination of those).
- ALWAYS play Almiraj, there are some games where you only have Swap in hand + HTs.
- Unicorn and Goddess are excellent; remember you have to have 1 card in hand to activate Unicorn. Goddess isn't for Towers only, it's mostly used as INTERUPTION when you used up other interuptions and they still have some gas; and when they wanna go in BP to attack over your monsters as a last hoorah, or when they summon a chokepoint monster that has to be stopped. Use it in a simplified game state when they used most of their resources and you have 1 more lvl2 on the board (Goddess won me at least 8 or 9 games).
- Prioritize setting up your board over OTK-ing with Cat Shark on Turn 2 (unless you are certain they can't stop you).
- TTT is very good half of the time, but half of the time it's dead, but you have to play it for consistency (if you have good endboard, use it's effect to spin a card from hand).
- Evenly is another excellent card in this format, better than DRNM in Spright most of the time ('cus this deck doesn't play any spot removal besides Onibimaru and Smashers, which you can't always use; and you can't attack over monsters 'cus of low ATT). And is your ONLY backrow removal unless you play backrow hate. Play at least 2, but 3 is recommended.
- Dharc is not as good as some people are saying, don't trust them. Often times it feels like a win more card or desperate attempt when you have nothing.
- Djinn is fine, but prioritize Elf + Carrot + IP on almost every endboard (Red and/or Imperm are better).
- 2x Red is better than 1.
- Pixies is bad.































