Notes & Combos
Pretty standard Math. I ditched the disciple/devotee stuff because I was hitting heatsoul+IP+ling pretty regularly without + the superfact. Another superfactorial max have been useful, but it didn't get banished much. Like all the other lines, and I think gamma puts in work. Hard loses to shifter, but oh well.
Extra is pretty standard, accesscode + update does it all. Goddess to have a tribute on call for whenver you need to get over something unnaffected.
Handtraps felt good, though fitting in an ogre or two might be nice. Small world goes into everything, such a good card for this deck. Searching nib or stuff like that can seem mean. Probably needs more spell/trap hate, but I just rolled the dice/ phoenix could replace wicckid maybe, but It's cosmic I'd be eyeing more for the spot removal. Just going first is a reliable option 4head.

































