Notes & Combos
Hand traps are overrated. Can go 1st, can go 2nd, can otk, can break boards what is not to love? What is different about my deck is I cut all handtraps for full combo lines, like dangers, and cyber-stein.
Got dlv max with 14 wins/6 Losses starting from lvl 10. Hardest struggle is 2 things: facing floodgate heavy decks, mainly Runick stun (gozen and rivalry can really stop everything) and literally the timer.
I will try to make the most in depth guide
A/ Main Combo lines:
I/ Danger package + zephyros (flex spot) + Curious is a free foolish burial + 3 mill (zephyros can recycle one of the dangers back to hand for another chance to draw 1 and it is a dark). Also the danger package is a good failsafe for allure of darkness
II/ punk engine to chaos ruler to vampire lord (prioritize reviving ogre dance and xyzing with it by using deer note if possible) *Back up plan: ze amin+ thunder dragondark=chaos and then chaos+Al ghoul= vampire lord *
III/ Colossus+cross-sheep combo
banish dragonroar to summon dragondark and link it away for cross-sheep (or whatever) then search dragonhawk. Activate to summon a thunderdragon then tribute it for Colossus where cross-sheep points to and revive one of ur monsters (prioritize diviner or cyber-stein or ze amin if u can have a lvl 7 or smth for curious or whatever will help u).
u can also banish dragondark directly if u want or if u dont have dragonroar in deck, u only lose one free summon
B/ Small combo lines:
chaos ruler revive by banishing shinobi necro and synchro for baron or a lvl 10. or by banishing changshi and changshi banish necro or another zombie, and then dump necro (or alghoul or necroface) if u still dont have it in gy then Snow banish necro to summon it.
Cross-sheep or spright elf revive Diviner or Cyber-stein
Diviner dump a lvl 4 + a lvl 4 (mainly snow or trickclown or zephyros) = synchro 10
ze amin+ nessie= synchro 10/ ze amin+ dragondark= synchro 8
diviner lvl 2+ chaos ruler= synchro 10/ diviner lvl 2+ dragonroar= synchro 8
foxy tune send agido or kelbek
C/ Failsafes:
xyz dugares to eithe revive a combo piece or draw 2.
tsuchinoko + jackalope (or + ze amin) = Dante (flex spot) to mill 3 if you bricked
D/ Gold sarc targets priority:
1/thunder dragonroar
2/thunder dragondark
3/Changshi (if u have any zombie in GY)
4/ reshuffle hand with thunder dragonhawk
5/ Yolo Necroface
E/ Prioties:
1/Makes chaos ruler and Vampire Lord
2/ Dump snow
3/ Dump diviner or one of the mill fairies
4/ Make baron
5/Make colossus
6/ Dump cyberstein and revive it
F/ Win cons:
1/ Mill or banish (necroface) ur opponent's entire deck, never fear the maxx C
2/ Make Naturia by using Cyber-stein (usually u revive with spright elf or cross sheep or rarely dugares)
3/ Make baron and colossus
4/ Chengyin + Snow in grave or one of the shufflers
5/ spright elf+ diviner in grave + elder entity in extra deck














































