Notes & Combos
Wanted to test some different cards during the dc cup, and after going back and forth on some builds, I settled for this one which is not that wildly different from a standard list except for black goat laughs, which is ok.
It's a very high value discard which the deck definitely needs, extra disruption if you get handtrapped and it can help going second. That said, it never feels too powerful to be a mandatory addition, it's never gonna be useless because of the way the deck works, but it's just a nice optional tech.
Decided to take out woes because it feels awful into dracotail and mitsurugi, the only trap worth running imo is silvera, a negate on their spells is very important and it can protect your spells and diabellstar vengance going second if you get it in the graveyard.
Pretty fun climb overall, lots of variety and the deck feels good against most of the most popular decks.





































