Notes & Combos
Beetrooper/Adventure/DPE Turbo
Main goal going first is to use one of your insect searchers + any other monster (If you only have a token/you drew killer needle make link spider) to make verte anaconda and summon DPE.
Resonance search Stinglancer = DD crow that cannot be called by, is a body and searches gas for your turn 3. Insane card.
Retaliating C search Maxx "C" = very self explanatory
Gokipole to either search killer needle to cheat out an extra monster for verte/adding dracoback OR search retaliating C
Sit on DPE + Gryphonrider if you drew into adventure. Even if you don't draw into adventure, you can use the full power of the insect engine to search into hand traps.
Going second can be rough if you don't have 2/3 of Fusion destiny, adventure engine and insect combo potential. It's very hard to play into floo going second. I chose to play some board breakers. I don't have copies of Dark Ruler No More, but if I did I'd play them too. You can pretty easily use the insect engine + adventure cards to clear threats if your opponent hasn't floodgated you. Gokipole is a destruction without being on the field, and opponents will often not read it correctly and miss the negation window. You can also send gokipole from the hand with droplet and not lose out on a link material + destroy a problematic monster.
Turn 3 climb using insect searching and doom dozer/stinglancer to get out extra summons to push for game with either a critical mass of bugs or Accesscode Talker.



































