Notes & Combos
- 12 prank-kids starters = 83.2% chance to open 1 starter in 5-card hand, 42-card deck
- 3 Dropsies for Toad, 3 Lampsies for relevant 1500ATK (to beat over stuff like Barrier Statue) and burn damage (alternate long-game wincon)
- 2 Fansies and 1 Rocksies because they are the least relevant kids. Ideally, you don't want to see Fansies in opening hand and want to summon it as 2nd kid from 1st GY kid's effect
- 10 hand-traps: 1 Ghost Ogre main deck tech to counter Fateful Adventure, Floo Map, Numeron Network, Prank-kids Place, Virtual World Gate Chuche, etc; 1 Nib as Crossout target
- 1 Crossout Designator to minimize bricking potential with 42-cards
- Extra deck: 1 Toad to insulate (with omni-negate) turn3+ OTK; 1 Underworld Goddess for removal of opponent's towers-monster
- Everything else is cookie-cutter/standard





































