Notes & Combos
Somehow got lucky enough to get 5 wins in a row before the event ended. I came close a few times before, but for how overpowered this event is (or YGO in general), if you brick going first or don't open handtraps/breakers going second, your opponent will probably just run away with the game. Even more so with the random monsters stopping Fuwa/Kambi from being more useful.
The deck felt alright, and most of the issues came from being stopped by a few handtraps going first/bricking with too many handtraps/normal Darklord bricking with Morningstar/Contact/the traps/Gulgolet or opening Solfegia/Cutia in hand instead of Primoa/Happiness and then being hit by a single handtrap or not even having a play that does anything.
Not sure what I'd change about the build to make things feel better, if possible. I'm sure a lack of experience with the Solfa cards certainly didn't help or the fighting over a normal summon when you open both Djehuty and Primoa and nothing else.


































