Notes & Combos
Post ban list version of Zoodiac with Adventure engine with 14 handtraps.
This list prefers going second, as opposed to Adventure DPE Zoo. Even if theoretically ending on pop + negate is pretty good going first, it's not very consistent, plus you have an easier time clearing the board with the amount of negates you have + Zeus.
With 14 handtraps you have a 55% chance to draw at least two, which is usually enough to interrupt opponent's plays enough to easily break the board next turn. If you bricked against something like Flunder, you can stall for 2 turns with Bagooska, comes up rarely but it's useful to have.
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Possible changes:
- I'm not playing any backrow hate here, so this deck is vulnerable to Eldlich. I'm not running it because I think it makes the deck weaker, because you have lower chance of drawing negates vs combo decks or Flunder. Running Harpie's Feather Duster should be okay though.
- If you want even more negates, add one more Impern, or you can experiment with Gamma, I don't think I have space for it with Brave plus I run 12 copies of Zoodiac starters for maximum consistency. I'd cut starters for it though.
- Extra deck might use some work, there's a lot of space for spicy techs. LMK on Discord if you come up with something VTGare#2220





























