Endymion

Diamond V from on September 28th, 2022
cp-ur 990 + cp-sr 360
40 cards

Notes & Combos

Cut out a lot of cards that felt bad to get ash'd. List is mostly about getting to the good cards of the engine. Right hand engine I prefer over caster's village as the board breaker protection, as multiple field spells is awkward when drawn immediately and you draw a chicken game later in the combo.

Spellbook engine is mostly there to bait the imperms, ash's etc. He's good for clearing the field for spellpower mastery and electromite to be safe plays.

Abductor is a decent servant at home. Her search is a soft once per turn that you can look to reset with electromite astro, if you have the spells remaining to get 3 counters on her again. She becomes a nice servant summon as well if you find yourself with a bunch of restage/chicken games to search and use magician souls.

Instant fusion is a fun card, if you get it right away go for thousand eye for protection from non max c hand traps. Restage has some good synergy with it as well. If drawn late in a combo, save it for winda to revive her with selene. Feels very difficult to brick turn 1, though if going 2nd you mostly have to hope for a crazy hand or scoop. Branded meta has made some decks run anti spell more often which is basically an ftk vs all pendulum decks.

I havn't really used dark ruler. It somehow evaded my hands in my platinum grind, so I might just change that to a 2nd version of triple tactics, as that card has been doing quite well.

TL:DR all gas, servant and endymion are the only two good endymion cards.

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