Tearlaments

Diamond V from on May 31st, 2023
cp-ur 840 + cp-sr 480
44 cards

Notes & Combos

I don't know what possessed me when I built this and I unfortunately I started too late to D1 with it. The synergy here is that the Tearlaments provide water so you can tend to your plants.

Jokes aside, there is a bit of synergy between these decks. Strenna is a generic rank 4 that adds back any Rikka card/plant from gy. So if you mill either Glamour, Konkon, or Mudan you can end on 3-4 extra interruptions in Hyperyton (or Teardrop), Konkon and Sheet (and Princess if you milled it or opened any Rikka card). Hyperyton detaches for effect and lets you attach any card from your gy to it on your turn. I will let your imagination answer the question of how that can be used. Dancepione mills 3 on summon which can get you into your tears if you dont open any. And finally, both archetypes combined can play under every relevant floodgate in the game.

Some thoughts on the ratios: Dweller is 200% optimal but I wanted to make my climb a little more difficult. 1 Sea Mare as an extra normal summon since I am playing over 40. Only 1 Petal because it locks you when you search with it and you usually want to normal summon a 4 to make strenna. Not sure on the Mudan ratio, 1-3 all seems plausible. I ran 1 because I kept bricking on it. Primula helps you summon Strenna and you need to play a 2nd level 4 plant to be able to tribute a monster with Glamour. Only 1 Strenna because you can recycle it with your shufflers if you need to, though I did miss the 2nd one once or twice. 0 Snowdrop because its super bricky and almost never used. Teardrop is here because sometimes you want to summon a Rikka monster with Strenna. Redoer and Elf didn't come up often because making Strenna is better in most instances.

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