Notes & Combos
Illusion of Chaos (IoC) brings a lot of changes for Endy deck building.
Breakdown:
- 3 prep of rites for building spellcounters and accessing IoC/souls. Prep isn't once per turn so you can search for IoC twice and use him for allure banish.
- 3 allure for getting rid of the dead IoC in your hand after you use its search souls effect. If you're desparate, you can citadel search for small jackal for being the allure bait. Blind allure is fine because gambling always pays off.
- 2 DRNM are your flex slots. This could be triple tactics or village of casters are good in this slot. However with no handtraps, Endy really needs help going second which DRNM helps much more.
- IoC engine means more access to Souls which lets you run more non-engine spells like triple tactics, called by, DRNM, village of casters.
- Souls' foolish priority: 1) IoC to make sure you don't draw into a dead IoC, 2) reflection for Selene quick to set up a bounce, 3) Endy to get him into rotation if you never draw into him.
- Extra deck flex slots are Eyes-Restrict and Unicorn. Everything else was frequently summoned, I would not change anything else.
































