Notes & Combos
This deck is cheeks, don't build it.
From Plat V --> Diamond V, I went 50-35 overall. Going first, I was 24-16. Going second, I was 26-19.
I just made this deck so that I can summon Balerdroch fairly consistently. Please don't build this, especially if you don't already have a Balerdroch.
If you want a "legit" version of this deck:
- -1 Theater, +1 Zombie World
- -1 Balerdroch, +1 Albion
- -1 Veiler, +1 Mercourier/Snow
- -1 Crow, +1 Branded Lost
Make sure you using branded opening in the draw/standby phase, can't tell you how many crazy goons out there are running droll and lock, specifically because there's so many goods play Mathmech with Heatsoul.
Order of draw cards to use:
Opening --> Patchwork --> Albion --> Allure
Mathmatically, you have a 1/3 chance of opening an Ash counter. We play triple copies of Albaz with plenty of poly cards for the 2/3 times that we DO get our branded fusion Ashed.
Strengths going first:
- Floowandereeze: Birds can't recycle if you have Zombie World on the field. Most bird players don't know this.
- Cyberse: Zombie World prevents any Update Jammer/Transcode Talker Lines.
- Swordsoul: Zombie World prevents the Baxia, Shaman, and Chixiao lines, some of the strongest going second cards for Swordsoul.
Strengths going second: You are a good player who can draw the out. No but seriously, don't play this deck if you aren't good enough to roll first.




































