Notes & Combos
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Don't shy away from Melffy plays
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Remember how frail most of your cards are compared to other decks, all of your Sprights can be run over by most normal summons, despite this I'd advise against running Gamma Burst, its extremely situational and a dead card most games, this is not a deck designed to quickly make lethal
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Avramax and Arc Light both put in a ton of work vs Tearlaments, try to make Avramax with I:P: as late as feels safe before battle phase to avoid your opponent being able to adapt and change their combos to bring out removal options (usually Kaleido-Heart)
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When facing Tearlaments it is often wisest to hold onto your negates as long as possible, as they currently have many ways to play through them and 1 monster/spell negate is rarely ever a turn ender
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Don't play conservatively with frogs vs Tearlaments, they can easily send cards from your grave to your deck through Mudora's effect, when you have access to the cards, use them
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Dimension Shifter is a neccessary evil, unfortunately Tearlaments are far too prevalent and far too powerful to neglect it, as much as it hurts you, it hurts them significantly more
































