Notes & Combos
Marincess is a 1 card combo deck with half the deck being handtraps. (you can replace these cards with whatever you)
Non standard choices:
3 Pascalus - I choose to run 3 because shes a 4 star and I highly value making toad on turn 1 as consistently as possible. (drawing 2 is bad because she cannot Special herself.)
3 Silent Sea Nettle - very underrated card in this deck. Lvl 4 extender that helps you summon shark > toad. The graveyard effect is very useful being able to return your Marincess links back to deck or even putting back shark and toad.
1 Maxx - C - I know this card is extremely good, but I was playing a lot of backrow decks + Floo, so I decided to cut this down to 1 (for cross out target) our deck really loses to maxx - C and Nib (I would ideally run this card at 2-3 but I really wanted to make room for other flex spots while staying at 40)
Gameciel - this deck isnt very good going 2nd so it outs negaters or big towers. (cute interaction to bounce it back to hand with Argonaut)
Gozen- floodgate that can just win you some games, can lock them with kragen, Can run barrier statue too
CONSIDER these :
MAXING OUT ON IMPERM/EFFECT VEILER, Droplet is good also
Crystal heart- good vs super poly
Mandarin- pretty good extender, would recommend if running crystal heart
Pot of Desires- use after comboing
Ideal end board: Field + Argonaut + Toad + wave in hand If you cannot extend enough to get Field Spell summon Bubble Reef instead.
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