Traptrix

Diamond I from on May 27th, 2023
cp-ur 780 + cp-sr 450
42 cards

Notes & Combos

Diamond was rough. Onxe again, I tried a bunch of tech like mekk and dogmatika, but in the end pure was the most consistent. i did make some changes from my dia 5 list though.

Key changes:

In plat I wanted to try macro. This time I tried soul drain. When facing tear or floo its basically an ftk. Luckily, diamond was mostly tear and floo, so it made sense to run this. That being said, if you dont open drain or shifter, you could be in for a rough time. So I added two dimensional fissures for pressure against tear. (They always had havnis)

Not a change but a reiteration: redoer wins games. Redoer won me more games than I can count. I'm liking triple shade.

Triple Shade. I've gone back and forth over this, but after consulting with our helper Kito, I decided to bump it back up to 3x. Redoer wins games. Period.

Lord. I tried playing without him, but the 3K body comes in handy a lot. One game my opp opened stein and exterio. Lord was the only out for him.

I took out the rebellion package because redoer was way better than zeus in almost every situation.

Also, utopia the lightning was another out for big bodies, so i added utopia prime to potentially get two battle phase attacks.

Judgment and Strike. Judgment is my favorite trap of all time, and it saved my **** a ton of times. But judgment is sometimes risky. And with the birds, you'll often need something stronger than a normal trap. So, I added strike to give me some extra speed and power. It killed many redoers and birds.

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Replays

Not so many replays this season. 977-255-375

  1. Going second against exo that banished 4 of my cards turn 1. managed to simplify the game state to a top deck war.
  2. Going first against teae. Of course they opened havnis. That card is semi limited, right?
  3. Going first against punk that opened ash and maxx c.
  4. going second against tear. i opened shifter but no traps. I like this replay.
  5. Going second against ghoti with mekk trix.
  6. Going second against tear with strike and soul drain.