Notes & Combos
This deck is literally Pak's list from a recent YT video of his so I thought i'd try. Wanted to learn P.U.N.K. as I have never played it before picking up this deck and am very glad I did. Field spell goes crazy hard with the quantity of handtraps we got here which even on losing coin toss you still have an absurd amount of interruptions. Prioritize getting the field spell out on turn one and start triggering those LP costs.
OTK potential is also very real so if you feel like you have enough gas to play even into Maxx C then go for it. There really isnt an Accesscode reliance here so you dont have to fear Imperm/Veiler on Accesscode and lose 3k damage for lethal. Rising Carp's 2nd effect doesnt care at all about target negates which is already 6k damage by itself for you. Enjoy!


































