Floowandereeze

Diamond I from The McWeenieTron on March 5th, 2023
Owned Cards
40 cards

Notes & Combos

The final list I used to hit D1, with some things changing from my D4 list. Climbing to D2 was a breeze, but my smol birb brain misplayed so many times I was slightly hardstuck in D2. Big shoutouts to TTT for winning every game it resolves.

  • Before I cut out maxx C cause it never resolves to Ash Blossom/Call By The Grave/ Crossout. Call by and Crossout typically doesn't matter (though my TTT got crossed out once, I was so surprised I couldn't even be mad). If it removes an Ash Blossom, then it makes playing on my turn a bit easier. And the very few times it resolves, its like going first with some hand advantage.
  • I really liked 3x Jack in the Hand. But with the current meta, I found myself slowly dwindling on the numbers, then finally cutting it out entirely. Because of that, the 2x stri isn't needed as a third jack fodder.
  • Snowl is definitely a win-more card. When it's correct to do so, summoning it on the opponent's turn basically wins you the game (I'm still 100% WR on the few times I summon it turn 2). Else, Apex or Raiza is prob better dependning on the matchup. Snowl is prob the best thing to cut out for another card you want, but I spent 30 UR tokens on this cutie and I'm coping. Plus it gives you a summoning cutscene.
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