Notes & Combos
Yaarrrr maties! This was a fun one. The climb was incredibly difficult, but with a bit of luck and very careful plays, I was finally able to reach Diamond
I did try the adventure variant, but more often than not, you would really want to see some board breakers going second. Droplet helps trigger some of your pirates occasionally. I decided to run d.d. crow instead of Bystials in some of the later games, because its more generic, nut most importantly, if you get plunder locked during your opponent's turn, you could miss out on a crucial banish
Without a doubt, adding super poly was the best decision I made. An incredible borad breaker, and a free body for the link 2, which also gives you a draw if you made Garura
Worst case scenario, your board would be a singular whitebeard/redbeard/blackbeard, which is deceptively strong, since your hand would be full of handtraps if this happened. This is also what I end up on if I get Maxx C'd, and then summon Jord during the opponent's turn. But with a proper hand, the number of interactions you get is enough to go toe to toe with the best meta threats
























