Numeron

Diamond I from on January 27th, 2023
cp-ur 840 + cp-sr 420
41 cards

Notes & Combos

Card Choices: D.D. Crow - Very useful against Mathmechs, stops Laplacian via their Trap Card (best target is Diameter when they flip the Trap), or their Sigma. Also, if a Runick player gets greedy, you can D.D. Crow whatever they're targeting and prevent them from drawing as many cards. Not always useful, but good in a pinch. Pretty deadly against Branded if you play it right. Just don't trigger it on Lubellion, since it'll fuse from banished cards as well.

PSY-Frame Gamma - Best Hand Trap by far. worth running the Driver brick. Use this on Circular to stop that whole line of play dead in its tracks. They'll still probably pivot into @Ignister, but what can you do?

Spider Kaiju - A surprising amount of decks run Hop Ear Squadron. This prevents them from getting a Barrone off of you. Beyond that, I'm only running Lava Golem and this because Kaiju feel pretty dead vs Runick and Mathmech.

Cyclone - Backrow is deadly, and Cyclone outs Runick. You'll force out a lot of stuff with this.

Limiter Removal - Beyond many decks passing when you choose to go second willingly, Runick often won't have a monster on the field, Limiter Removal gets you there.

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