Notes & Combos
Sorry about the cancer!
I was running the Five-Rainbow build up to D3 but kept getting stuck between D3-D2 with multiple deranks. A lot more people are running backrow so Five-Rainbow is not as effective as it initially was. I played Card Destruction for spice to help dump quick plays for more draws off of fountain and to rip more cards out of the opponent's deck. It also helps close in the mirror when they have less than 3 cards in deck since most of your quick play spells banish 3. I ran Balelynx in the extra to out Iblee but never ran into it. Optimal extra deck would drop the charmers and run Linkuriboh to deal with Destiny Hero Dark Angel, Linguriboh instead of Balelynx, and 2 more Munin, but that's 4 more URs I didn't want to craft. I flipped tails a lot which is why I ran triple Maxx C and triple Amano. If you're lucky enough to go first a lot, Upstart Goblin/One Day of Peace could be played for extra draws. I honestly didn't have a lot of fun playing this and I hope this deck gets obliterated on the next banlist. Did the job for D1 though.



























