Tearlaments

Diamond I from on April 30th, 2023
cp-ur 960 + cp-sr 420
40 cards

Notes & Combos

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As the main line I always tried to go for, was elf+rulk+dweller+sulliek and if you mill nice an additional baronne. That board is pretty much unbreakable unless they have droplet/dark ruler no more.

My personal tip would be to not trigger your ishizu millers, unless you really need to do it OR you activated your dweller beforehand. It allows your opponent, in mirror, to also go full berserk mode, which extends the game time significantly.

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Foolish Burial Goods was a nice consistency boost card and also helped to do merrli+kit plays because you can dump scream and search sulliek/cryme.

Mudragon is really a must have in this deck(atleast with crow or beast) as he's a nice xyz enabler and also makes 2 fusions at once useful.

Decided to tech out TTT and replace it with evenly matched, had more success with it personally, you can swap between these two cards easily. Evenly saved many games for me, it's useful against almost anything, be it stall, tears, exos or whatever deck.

Ran the diviner/baronne engine just because I refused to craft stein with cp ur's. Else I'd play him with exterio

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