Tearlaments

Diamond I from kingmanmr1 on April 12th, 2023
cp-ur 930 + cp-sr 510
42 cards

Notes & Combos

This is not an optimal build, but boy is it spicy! Mask Change II is pretty busted in the mirror, but also helps start plays if you only have one Tear girl and a miller to start (Normal Tear girl, activate MC2 discarding miller, then activate Hav in GY and CL2 miller and prayge you mill something else you can fuse with). The HFD and Twin Twisters were added in D2 because I kept hitting backrow heavy stun decks, but I ended up never using them. Kind of a rage add...

I dont think Aussa ever came up. I would replace that with Time Theif Redoer or a second Dragostapelia if I had one. I only have 1 Scream and 2 Reinohart, but I would play more if I had them. Since I'm missing some URs like those and Diviner, I chose to use the techs I already had (Dark Law and Winda packages). It took some time to learn how to play the deck, but the mirror is actually pretty fun!

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