Notes & Combos
Brewed this deck in the spyral discord for awhile. The general idea is to completely out gas other tear players because you just have so many more effects to churn through when you go through the mill war. Also, a nice thing is you consistently access Sleeper in a metagame defined by making an xyz and attacking to get to zeus -- that hard to answer pop goes a long way. Apollo also insane in this meta, even with all the chainblocking.
No strict combos or anything because it's tear, but the basic idea is the spyral side accesses Ancient Fairy Dragon via curious, which gets you to perlerino. Also by the time you get to curious you're searched 20+ cards out of your deck so your mills are insane, and curious is getting you 3 more mills on top of whatever tear stuff you can do. Tear gets to spyral by milling missions and spyral names.
Generally has a good matchup vs pure tear variants due to more gas and stronger boards. Downside is the turbo floodgate anti tear decks hit it harder because you're running tech choices like the Zoodiac lines to get to zeus (too little ED room to shove that in) or just committing main deck slots to Evenly/HFD and the like. Fun deck, not sure it's strictly better than just pure Ishizu Tear even if it was the only deck you ever played but it was fun for me.
Replays
Here's my video on it. The deck's a little different now after some more tuning -- decided to get better generic mills by trimming rather than running a grass list and pre-empted the FBGoods hit by just going for AFD instead, but the concept is the same. Just send Destrudo with Curious instead of the Rainbow Bridge trap: https://youtu.be/zME2-BmOBx0










































