Notes & Combos
The spright stuff is pretty standard. I've tried pixies and gamma, and I like both. I run two "bricks" in ronin and angler, so I opted for pixies because it doubles as a body. The ceiling of gamma isn't there, but the handtrap function is nice and you can summon it off elf to protect your tiny bodies from being run over.
I love Angler, totally worth your time. It's technically a brick, but even then it's a play starter if you have spright names. It's not even that bad in your hand, it's pretty easy to gigantic out a frog and then you're super plus bouncing it to your hand, then SS sending angler.
Hand trap line up felt good. Most of my losses were to droplet, so honestly some solemns might be a solid thing to include to get around that. Not sure what I'd cut though, nothing ever felt dead.
ED is nothing wild. Zeroboros isn't super common, but when it comes up it's a game winner. Set five pass never gets a chance to play if they go second, and if you know your opponent has no more plays you can zero from a jet, grab starter, and it's gg. I think the link 1 should be something else. It almost never comes up, and even when it does bouncing frog back and trying to survive on the handtraps I am bricking on would have been better. Probably swap it back out with the Rank 2 that let's you recover MAxx C from grave.
Fun deck, shame it's about to be obsolete.


































