Notes & Combos
Played only heroes up to D1 and deck was pretty much unchanged since D4. It was a bit of a rough trip but very doable.
People are sleeping on solid soldier. He is great at getting shadowmist out to get mask change and you can search either with the emergency call. Can fuse with him too to get shadowmist from grave, he just requires your normal summon.
Evenly matched is very clutch and is very good against all the popular decks I've been running into. Being able to crossout an opponents evenly matched is insane too and won me a fair few games. If not using evenly I would just take out crossout designator because it is almost always a dead card vs tearlaments which is 80% of matches in diamond.
Half of the extra deck is honestly pretty irrelevant. The situations for the non dark law mask changes almost never came up for me and I found myself wanting divine wind over blast, and taking out absolute zero entirely. Can run whatever you want as long as you keep the UR's and the links. Dangerous enables a lot of good plays too so I'd keep him.
Overall good matchup vs tearlaments of course, but watch out for triple tactics talent. Don't pop your monster effects on opponents turn just because you can, only do it if you need to because if they steal your dark law you probably just lose.
Get out there and smash some tiers heroes
Replays
https://www.youtube.com/watch?v=Nm0ySoMQoNE ID:024-033-708





































