Vernusylph

Attribute 4 from on April 20th, 2023
cp-ur 660 + cp-sr 750
40 cards

Notes & Combos

EARTH good stuff. Just summon as many bosses as possible and see where you go. Extravagence resolving is amazing as you get more cards to discard for your baby Vernusylph's, but keep in mind that you cannot activate Thawing Mountains the turn you use it. If you have Vera set up then you're usually in a really good spot. Special Summon Machina Citadel is for a Raigeki or Grand Tusk top pop 2 cards during your opponent's turn. It's also important to remember the secondary effects of the little Vernusylph. Flourishing Hills is destruction protection and Flowering Fields gives all your Vernusylph's targetting protection. So you can quick effect summon Flourishing Hills to dodge Raigeki, or you can keep Flowering Fields on board if you suspect your opponent has an Imperm.

Ash hurts this deck a lot so you could run you Ash + Crossout if you want to, but I feel like I would just rather have more Earth monsters in opening hand instead. The deck does not top-deck well since all the Vernusylphs require a discard and there really aren't any one card combos.

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Replays

448-008-885 for replays

  • vs Adamcipator
  • vs True Draco
  • vs Earth Machine