Memento Deck Breakdown
- Combos
- Angwitch
- Tatsunoo
- Goblin or Breakout
- Mace+Name
- Sheep+Name
- Mulcharmy Fuwalos
- Droll lines
- NS Loading...
- Activate Loading... to search Loading...
- SS Loading... and activate it popping itself to send Loading... , Loading... & Loading...
- Activate Loading... popping itself to SS Loading...
- Activate Loading... popping itself to search Loading...
- Activate Loading... to SS Loading... by shuffling Loading... , Loading... & Loading...
- Activate Loading... to send another Loading... , Loading... & Loading...
- Loading... Eff to SS itself, activate it to add Loading... to hand
- Loading... GY Eff to search Loading... , Activate it
- Cl1 Loading... in the GY to pop Loading... to search Loading... , Cl2 Loading... to SS itself from hand (this way of sequencing plays around Nibiru and Ghost Ogre) -in a new chain, Cl1 Loading... to SS Loading... using Loading... and Loading... , Cl2 Loading... to SS Loading... , Cl3 Loading... to SS itself (Summon twin dragon in middle or side zones for cross sheep lines)
- Activate Loading... popping Loading... to add Loading... & Loading... (you can chainblock this with cactus if you need to)
- Activate Loading... to add the banished Loading... This is the point where you are done setting up the materials and can build any board from here, I will show variation that keeps horned dragon on field alongside bone party incase you play no traps, and one that uses it to extend , the rest of the link plays depends on what packages or ED monsters you run, be it appo or gryphon or rabbit or unchained etc
Horned dragon + bone party
- Activate Loading... popping Loading... to send 2 cards of choice (send Mementotlan Fusion if you want 2 mat appo over S:P, it is also good followup)
- Loading... GY Eff to float into any body
- Activate Loading... to pop Loading... in hand to summon Loading...
- Activate Loading... to Loading... from deck by popping anything
- Either link off the board for Linkuriboh + S:P (could route through elf first but I don't see the point), OR link all 3 into selene to link climb into a 2 mat appo
- SS Loading... by Shuffling cards while leaving Loading... and Loading... in the gy (could also be angwitch but we can grab that with bone party or it could be our flex send with goblin)
- SS Loading... from hand and set Loading...
Extending with Horned dragon
- SS Loading... from hand
- Link summon Loading... using Loading... and Loading...
- Activate Loading... to pop Loading... in hand to summon dark in cross sheep’s zone
- Activate Loading... to SS Loading...
- Activate Loading... to SS Loading... from deck
- Activate Loading... popping Loading... to send 2 cards of choice ( a trap to set and some monster like Angwitch, if using Selene , send a Mementotlan fusion as well) Now you can use the link mat to either make a 3 mat apollousa with linkuriboh (if you don’t use goblin’s pop this can be SP) or if you use Selene, you can make 2 mat appo + SP
Alternatively, you can end on Borreload Savage by summoning Chorozo using cross sheep and Angwitch, and synchro summoning using Chorozo and Dark Blade, if you do not use goblin’s effect you can also make S:P alongside it
Now you could also give up Horned dragon in the 1st method to make a 4 mat appo + whatever trap you set, point is, this is the part where you let your preferences decide the board, and honestly I’m having a hard time deciding how to convey these, so I decided to show how you could use Selene and Cross-sheep, and ill trust y’all with the freedom those tools
During the opponent’s turn: summon angwitch with bone party or CC1 to search Shleepy, Shleepy SS itself to fuse into Twin dragon, which searches Mace and followup, Twin dragon can float into Dark Blade for a S/t pop
Alternatively we could have searched mace instead of CC1 with twin dragon to have earlier access to that interruption, if you do that, make sure you revive sheep and pop sheep with bone party to use sheep’s on pop eff to send CC1, earlier access to CC1 is safer vs Nibiru though, there is even a nib conservative line that sends CC1 with CC2, but I don’t wanna overcomplicate it
Will showcase a line that searches a trap and keeps CC2 on field (there is many many other versions each with its own strengths and weaknesses)
- SS Loading... and Activate it popping itself to send, Loading... , Loading... & Loading...
- Loading... Eff to SS itself, Activate it to add Loading... to hand
- NS Loading...
- Activate Loading...
popping itself to search Loading...
-Activate Loading...
to SS Loading...
by Shuffling Loading...
, Loading...
& Loading...
-Activate Loading... to send another Loading... , Loading... , Loading... - Loading... GY Eff to search Loading... , Activate it
- Activate Loading... in the GY to pop Loading... to search Loading...
- Activate Loading... in the GY to SS itself
- Activate Loading... popping Loading... to SS Loading... from deck
- CL1 Loading... to SS Loading... from GY, CL2 Loading... to add banished Loading... to hand
- Activate Loading... to add Loading...
- Activate Loading... to SS itself , Activate it again to fuse itself and Loading... into Loading...
- Activate Loading... popping itself to add Loading... and Loading...
- Loading... GY Eff to float into Loading...
- Activate Loading... popping Loading... to summon Loading... from deck
- Loading... GY eff to send a trap of choice
- Summon Loading... using Loading... and Loading... (it points to CC2)
- SS Loading... to Cross-Sheep’s link zone and Activate Cross-Sheep to SS any body
- Link summon a 3 mat Apollousa while keeping Loading... on field
- SS Loading... by shuffling everything except Loading... , Loading... & Loading... and set Loading...
- During the EP, field spell sets trap of choice
You could also pop CC2 with the fusion’s gy effect early on to be able to use bone party to pop CC1 from the hand later, this lets you keep horned on field or gives you an extra body to afford using goblin (or more link material), and like always there is many possibilities for what boards you can do with these bodies, be it Appo, Abao, S:P , the gryphon setup etc etc
- NS Loading... (or any handtrap to use as fodder for Loading... )
- Activate Loading... popping itself to send Loading... & Loading...
- Loading... Eff to SS itself
- Activate Loading... to add Loading... from GY
- Activate Loading... to SS Loading...
- Activate Loading... popping itself to add Loading... and Loading... (Tatsu lets you extend vs a bystial after this step)
- Loading... GY Eff to SS Loading...
- Activate Loading... to SS itself, Activate it again to SS Loading...
- Activate Loading... to send another Loading... , Loading... & Loading...
- Loading... GY Eff to search Loading... , Activate it
- Activate Loading... in the GY to pop Loading... to search your trap of choice
- CL1 Loading... to SS Loading... , Cl2 Loading... to SS itself
- Activate Loading... popping Loading... to SS Loading...
- CL1 Loading... to add Loading... , CL2 Loading... to add banished Loading...
- SS Loading...
- SS Loading... by shuffling everything except Loading... , Loading... and pick between Loading... OR Loading...
Note: if you want to end on Horned Dragon + Bone Party then you have to do the following :spend your first Twin Dragon search to grab Dark Blade instead of Tatsunoo (weaker to bystials), then use fusion spell’s GY eff to search Bone Party , and use CC2 to send CC1 instead of Dark Blade, and finally Angwitch searches Horned Dragon instead of CC1
- NS Loading...
- Activate Loading... popping itself to search Loading...
- Activate Loading... in hand to SS itself
- Activate Loading... to SS Loading...
- Activate Loading... popping itself to add Loading... & Loading...
- Loading... Eff to SS Loading...
- SS Loading... and activate it popping Loading... to send Loading... & Loading...
- CL1 Loading... to send Loading... , CL2 Loading... to SS itself
- Activate Loading... to add Loading...
- SS Cross-Sheep
- Activate Loading... to SS Loading... by shuffling Loading... , Loading... , Loading... (to Cross sheep’s zone)
- Cl1 Cross-Sheep to SS Loading... , CL2 Loading... to send another Loading... . Loading... , Loading...
- Loading... GY Eff to search Loading... , Activate it
- Activate Loading... popping itself to SS Loading...
- CL1 Loading... add Loading... , CL2 Loading... SS Loading... , CL3 Loading... SS itself
- Loading... GY Eff to add Loading... by popping Loading...
- Activate Loading... to add banished Loading...
- Activate Loading... to send trap of choice and any name
- Activate Loading... popping Loading... in hand to SS Loading...
- SS 3 mat apollousa using Loading... , Cross-Sheep & Loading...
If you want to end on horned, search it instead of mace , and you don’t need to use goblin, you also have the choice to use CC2 as link mat to make 3 mat appo + SP + trap of choice
- NS Loading...
- Activate Loading... to SS Loading...
- Activate Loading... popping itself to add Loading... & Loading...
- Loading... GY Eff to SS Loading...
- SS Loading... and activate it popping Loading... to send Loading... & Loading...
- CL1 Loading... to SS itself, CL2 Loading... to send Loading...
- Activate Loading... to add Loading... to hand
- SS Cross-sheep using Loading... and Loading...
- Activate Loading... to SS CC2 by shuffling Loading... , Loading... and Loading... to a zone Cross-sheep points to
- CL1 Cross-Sheep to SS Loading... , CL2 Loading... to send another copy of Loading... , Loading... & Loading... (must sequence this way to send the darkblade first)
- Loading... GY Eff to search Loading... , Activate it
- Activate Loading... popping itself to SS Loading... from deck
- CL1 Loading... to search Loading... , Cl2 Loading... to SS Loading... , CL2 Loading... to SS itself
- Activate Loading... popping itself to search Loading...
- SS Selene using Cross-sheep & Loading... and activate Selene to SS Loading...
- SS Apollousa using Selene and Loading...
- Loading... GY Eff to pop Loading... to add another Loading...
- Loading... eff to add Loading... to hand
- SS Loading... from hand
note : If you want to end on horned dragon & bone party Make S:P using CC2 and goblin here otherwise keep reading
- Activate Loading... popping itself to send trap of choice and any name
- Make S:P using Loading... and Loading...
- During the EP, Mementomictlan Eff will set card of choice from the GY
Dark blade 2 draw ( 1 less draw if you lead with witch)
- NS Loading...
- Activate Loading... to SS Loading...
- Activate Loading... to search Loading...
- SS Loading... and activate it popping itself to send Loading... , Loading... & Loading...
- Activate Loading... popping itself to SS Loading...
- Activate Loading... popping itself to add Loading...
- Activate Loading... to SS Loading... by shuffling Loading... , Loading... , , Loading...
- Activate Loading... to send another Loading... , Loading... & Loading...
- Loading... GY Eff to SS itself
- Activate Loading... to add Loading...
- Activate Loading... to SS itself
- Loading... GY Eff popping Loading... to add Loading...
- CL1 Loading... GY Eff to send Loading... , CL2 Loading... to SS itself
- Loading... GY Eff to add Loading... , Activate it
- Activate Loading... popping Loading... to add Loading...
- Cl1 Loading... to SS Loading... , CL2 Loading... GY Eff to add banished Loading...
- Activate Loading... to send 2 monsters
- SS Loading...
Again, you hold Horned Dragon in your hand
You can choose to make S:P for one more draw
Will show lines where you get drolled or droll yourself against maxx c (on the first draw)
Angwitch + Droll
- NS Loading...
- Activate Loading... to search Loading...
- SS Loading... and activate it popping itself to send Loading... , Loading... & Loading...
- Activate Loading... popping itself to SS Loading...
- Activate Loading... popping itself to send Loading... & Loading...
- Loading... GY Eff to SS itself
- Activate Loading... to add Loading...
- Activate Loading... to SS Loading... by shuffling Loading... , Loading... & Loading...
- Activate Loading... to send Loading... , Loading... & Loading...
- SS S:P
- SS Loading... By shuffling everything in GY except Loading...
Angwitch + Bone party + Droll
- NS Loading...
- Activate Loading... to search Loading...
- SS Loading...
- CL1 Tatsunoo popping Loading... to send Loading... , Loading... & Loading... , Cl2 Loading... popping Loading... to SS Loading...
- Loading... GY Eff to add Loading...
- Activate Loading... popping itself to SS Loading...
- Loading... GY Eff to SS itself
- Activate Loading... popping itself to send Loading... & Loading...
- Loading... GY Eff to SS itself
- Activate Loading... to add Loading...
- SS Cross-Sheep
- Activate Loading... to SS CC2 to Cross-Sheep’s zone by shuffling Loading... , Loading... & Loading...
- CL1 Cross-Sheep to SS Loading... , CL2 Loading... to send Loading... , Loading... & Loading...
- Activate Loading... popping itself to SS Loading...
- SS S:P using Loading... & Loading...
- SS Loading... by shuffling everything except Loading... , Loading... & Loading...
On the opponents turn: Activate CC1 to SS CC2 to cross-sheep’s zone, then activate cross-sheep to SS angwitch to search Shleepy
From here you can use Bone Party to pop Angwitch to SS Horned Dragon from deck, then SS Akihiron from the GY, then Use CC2 to pop itself and Akihiron and use Akihiron’s eff to add a monster to hand, you can then use shleepy to fuse itself and the extra monster into Twin dragon, Twin dragon can pop Horned dragon to search for mace and goblin, Horned dragon can pop Twin dragon and 2 other face up cards and Twin dragon can float into another body

