Branded Synchro Chaos

from on October 20th, 2024
46 cards

Notes & Combos

The deck is a 46, could be 48 if you want to play aluber, but I don't like it too much because your other normal summons end up on better 2 card combos generally, and you usually don't wanna use branded fusion directly unless you have to.

If I had the 3rd quem and the 3rd cartesia I would play them both at 3. I would also play more bystials if the meta asks for it.

The usual endboard are something like pater, regained, granguignol in GY, mirrorjade made with Vert , and then whatever else you managed to make or draw (like seals, set branded in red, Baronne, etc)

The deck doesn't feel as much like branded as it feels like a bastardised Dragon link (Branded link?). The combos are extremely non linear and it's arguably much harder to play than normal branded just because you lake some important tools and have basically no 1 card combos.

It does allow for much more non engine than normal branded, so even if you Seals or mirrorjade pass, you can still have like 4 or 5 disruptions.

You could also lean more into link and remove some fusions if you want to. The deck doesn't have any locks except branded fusion, so you can truly go wild with it.

Verte is probably the sole reason this deck works as well as it does. You can almost always make mirrorjade at the end of your combo.

This deck cooks tenpai if you don't brick and they don't open every HT under the sun. Seals into bystial aluber almost always ends their combo if they cannot out seals.

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