Generaider Competitve 2023
from on July 21st, 2023Notes & Combos
Combo lines and notes:
- You want Boss Stage as fast as possible and takes precedent for all other combos listed here. Usually retrieved via Loptr or Vala with Mardel summon.
- Diviner is a 1 card combo into Baronne. Normal Diviner, dump Trias, use Trias effect tributing Diviner, summon Trias and use Diviner effect to summon D.D Sprite -> Baronne. This will protect your Boss Stage in the opponents Draw Phase.
- If you have Loptr or Mardel in hand it's better to dump Vala to get to Boss Stage via Mardel summon. Foolish fufills a similiar role.
- World Chalice Monstroity + any Level 9 on field is double handrip and Utopic Draco Future + Boss Stage. Usually done trough Lonefire, Loptr or Diviner (via Trias). Vala can revive from GY so you can make another Phantom Fortress -> Utopic Draco Future. Absolute insane card in this deck. Also unbricks your hand and is a Quick Spell on top of it.
- Hela is for late game when most of your monster are in the GY.
- Pop 2 with Aggregator. On summon you dump Ntss and then attach her with Aggregators second effect and then link summon or xyz summon to send Ntss to the GY again.
- Decided to go with Number 92 instead of Underworld Goddess. Easier to go lethal when facing tower monsters and cheaper to make. It's reverse battle damage effect is a continuous one and is sometimes revelant.
- Generaider Boss Fight summons another monster from deck via the Field Spell as the first effect is not a HOPT.
- Tokens and several Generaiders are Faries. Trias jumpscare to non-traget pop 1 and draw 2.
- Make your opponents draw a card with Jormungandr with Boss Stage and Harr on field. Activates both Boss Stage and Harr to make your opponent send a monster to the GY (from hand or field).
- Almost immune to Bystials (see spright replay)
- Laevetein handles boss monster very well (see Tearlament replay) and is good to go for lethal as he (or she?) can tag out into Jormungandr during BP and Jor again can boost itself and potentially activate Boss Stage and Harr.
Why...
- No Kuji-Kiri Curse. You have so many starters. Doesnt need more draw power.
- No Generaider Boss Quest. There is not enough Traps and Spells to use this. Becomes a dead draw too quickly.
- No Generaider Boss Room. Too slow and you dont want to give your opponent more draw power.
Replays
Generaider vs Tearlament https://youtu.be/0fwM9UAg6Ks
Generaider vs Spright https://youtu.be/kPnEa6h1ZUU