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Cubic
Cubic
Garnet Warning
How to Bridge from White Forest to Cubic from El Teller · on August 6th, 2026
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Note 01: The Field Spell does have a lock, which prevents you from summoning Dark Monsters from the Extra Deck, only after it searches a WF Monster, before that, you're free to summon anything

Note 02: Rucia WF can be summoned later, if, let's say, Uni gets negated, she can be summoned to a zone Cross-Sheep points to instead, as long as you control a WF Monster, either Diabell, Elzette or Silvy by the point it gets to the hand

Note 03: Elder Entity has to destroy Dugares to gain 1 Main Monster Zone to have the Diabell future Interaction (Only in combo, of course), unless you want to run Armorded XYZ small package? That's running even more garnets

Note 04: He's skipping our next Main Phase 1 if you use the effect to Special Summon 1 Monster from your Graveyard, if so, you HAVE to SS Crimson Nova for the Beatdown

Note 05: Buster G can be summoned by its own method to have its Beatdown, but might not be part of the deck, be replaced by Vijam or Guile (They're the ones I recommend the most because they're not hard to summon), but remember Buster G can be searched by Toy Soldier, and its GY effect is pretty good if the scenario shows up

Note 06: The same reasoning of Buster G can be applied to Indiora, with the only difference that he can deal 800 damage, and that free damage (Even if little and not happening often) can be useful, since you can SS from hand with Uni effect and trigger it

Note 07: The Synchro Tuners that can be summoned by Diabell might change, ideally, a WF like Silvera because it's easy to run, but other cards like Zapper Shrimp to destroy 1 S/T or/and summon Chaos Angel during Opponent's turn, Zalen, can be used too, or instead, of course, they're being summoned as reaction, not preventive

1 Handrip
No Monster Effect can activate in the Graveyard - S/T Negate (While Equiped)
Beatdown-Tower against Monsters whose atk is 3k or less
Check Note Nº 07 for more Info
Omni-Negate
1.
Activate Search Effect (Check Note Nº 01 for more Info)
=
Add to the Hand
2.
Normal Summon
Activate
Send to the Graveyard as Cost
Special Summon
Search Effect
=
Add to Hand
3.
+
=
Synchro Summon
Activate Effect
Send to the Graveyard as Cost
=
Add to Hand
=
Set to the field effect (Chain Link 2)
+
Special Summon from the Graveyard Effect (Chain Link 1, to protect the extension)
4.
Special Summon Effect
Search Effect
Add to the Hand
5.
Activate
Send to the Graveyard
6.
+
=
Synchro Summon
Activate S/T Recovery Effect
=
Return to the Hand
7.
Activate
=
Set from deck
Set from deck
8.
Activate Search Effect
=
Add to the Hand
9.
Activate Effect
Send to the Graveyard as Cost
=
Special Summon
+
Add to the Hand
Special Summon from the Graveyard
Search Effect
=
Add to the Hand
Special Summon (From the Hand) - Check Note Nº 02 for more Info
10.
+
=
XYZ Summon
Detach 1 Material (Any)
Special Summon (From Hand)
Activate Effect
Send to the Graveyard
11.
Send to the Graveyard
+
Send to the Graveyard
=
SS by its own method - (Summon it to either the Rightest, Middle, or Leftest Main Monster Zone)
12.
+
=
Link Summon (Make sure it points to Elder Entity)
Activate Graveyard Effect (Banish as Cost)
SS 2nd Duza from deck (It must be summoned to a zone Cross-Sheep points to)
Activate Effect (Chain Link 1 to protect from Ghost Ogre)
+
Activate Effect (Chain Link 2)
=
Send to the Graveyard (2nd) (CL2 Resolves)
+
Summon 1st Duza from the Graveyard - Summoned by Cross-Sheep (CL1 Resolves)
1st Duza Effect
Send 1st Karma to the Graveyard
13.
Activate Graveyard Effect to Special Summon
Target, and return to the Extra Deck
Effects are negated
+
+
=
Link Summon
Activate Graveyard Effect, banish as cost (2nd Uni) - (Chain Link 1)
+
Activate Effect (Chain Link 2)
=
Special Summon (Not properly summoned) - (CL2 Resolves)
+
Special Summon 3rd Duza from the Deck (Chain Link1 Resolves)
Activate 3rd Duza effect
Send 2nd Karma to the Graveyard
14.
+
=
Synchro Summon
Activate Graveyard Effect
Equip to
Becomes Floodgate + S/T Negate
15.
Activate Draw Effect
Send to the Graveyard as Cost
=
Generic MonsterFree Draw
Hand
Special Summon from Graveyard
16.
Tribute to Special Summon any LV6 or lower from Hand or Graveyard
Special Summon from the Graveyard
Activate Effect
Send 3rd Karma to the Graveyard
17.
+
OR
Check Note Nº 03 for more Info
=
XYZ Summon
Detach 2 Materials (Check Note Nº 04 for more Info)
Special Summon from the Graveyard
Activate Effect
Send to the Graveyard
18.
+
OR
Check Note Nº 03 for more Info
=
Synchro Summon
19.
Activate Graveyard Effect to Special Summon
Target, and return to the Extra Deck
Effects are negated
+
OR
Check Note Nº 03 for more Info
=
Synchro Summon
20.
Banish to Add a Cubic Monster
+
Banish to Add a Cubic Monster
+
Banish to Add a Cubic Monster
=
Add to Hand (Check Note Nº 05 for more Info
+
Add to Hand (Check Note Nº 06 for more Info)
+
Add to Hand (Obligatory Name)
Banish to Recover a Cubic Monster from the Graveyard
Return to the Hand
21.
Reveal 3 Cubic Cards
Special Summon
Proceed to the End Phase
Inflict 3000 Damage to both Players (Mandatory)
22.
During Opponent's Stand By Phase, Activate Effect
=
Target 1 Banished card, Return it to the Graveyard
OR
OR
Endboard
1 Handrip
No Monster Effect can activate in the Graveyard - S/T Negate (While Equiped)
Beatdown-Tower against Monsters whose atk is 3k or less
Check Note Nº 07 for more Info
Omni-Negate
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