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Shark
Shark
Marincess starting play / Blue tang version from Mr. P’s Porter · on July 14th, 2026
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I personally use this engine in sharks to help the deck against handtraps while also adding extra interruption and info. This combo will also be allow you to go into the new medius link monster when it releases. Also, if you get hit by one of the handtraps listed in the “plays around” section, you can use marincess dive to extend and still be able to go into abyss keeper at minimum

Generic MonsterAny fish starter
BOTH ROUTES: look at opponents set cards and hand
ROUTE 2: enables marincess wave
ROUTE 2: targeting monster negate, also makes faceup monsters unaffected
BOTH ROUTES: can be used as an extender
ROUTE 1: special summon a fish monster from hand to a zone this card points to
Plays Around:
Ash Blossom & Joyous Spring
Dominus Purge
Effect Veiler
Infinite Impermanence
1.
Normal summon blue tang
Effect to send aqua angel
2.
Link blue tang into sea angel
=
Effect to add marincess dive
Effect to excavate and add a marincess card (not required)
3.
effect to summon from grave
4. Do you need to summon your fish starter
  • ROUTE 1: I need to summon my fish starter
  • ROUTE 2: I can special summon it somehow
4.1
Link into coral anemone
effect to look at set cards and hand
4.2
effect to revive (any monster)
4.3
Link into abyss keeper
effect to summon a fish to a zone it points to
effect to add a marincess card from grave to hand
4.1
Link into coral anemone
effect to look at set cards and hand
4.2
effect to revive (any monster)
4.3
Link into coral triangle
effect to add a marincess card from grave to hand
4.4
effect to send added marincess monster (by anemone’s effect) to add trap
=
Endboard
BOTH ROUTES: look at opponents set cards and hand
ROUTE 2: enables marincess wave
ROUTE 2: targeting monster negate, also makes faceup monsters unaffected
BOTH ROUTES: can be used as an extender
ROUTE 1: special summon a fish monster from hand to a zone this card points to
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