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Artmage
Noroi + Acropolis
from
LeftOnRed
· on May 17th, 2026
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2
Starting Hand
Endboard
Hand/grave negate
+
Monster negate + handrip
+
spell/trap pop
+
on field negate
+
board wide droplet
+
Revives power patron
can fuse into
Board wipe
OR
card that can fuse and can set a countertrap
Omni
OR
Negate
+
Bounces artmage's to non-target pop the same # of monsters
Plays Around:
Steps
1.
Ns noroi, Activate eff
2.
+
Protects from nib+droll
3.
activate eff, detach jokul
4.
activate eff
5.
activate eff to summon
summon jokul
6.
activate eff
+
activate eff
OR
(if you don't run a second case
7.
+
8.
activate eff
attach
9.
overlay
activate eff
detatch og nash, activate eff to pop
+
effect to search when popped
10.
activate effect, declaring graflare
+
OR
11.
activate in hand
12.
13.
extra acrop ns, activate eff
14.
eff to fuse
+
eff when sent
15.
declare litera
+
16.
activate effect in hand
+
add back
17.
declare finmel
+
18.
activate eff in hand
Draw 1 + ss finmel
19.
If you had the extra spell you can then use the unused case for k9 to get an extra power patron
unused case for k9
No extra spell
19.1
declare power patron
+
add to hand
19.1
Just end on the aformentioned
Endboard
Hand/grave negate
+
Monster negate + handrip
+
spell/trap pop
+
on field negate
+
board wide droplet
+
Revives power patron
can fuse into
Board wipe
OR
card that can fuse and can set a countertrap
Omni
OR
Negate
+
Bounces artmage's to non-target pop the same # of monsters
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