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Artmage
Artmage
Noroi + Acropolis from LeftOnRed · on May 17th, 2026
Copy
2
Hand/grave negate
+
Monster negate + handrip
+
spell/trap pop
+
on field negate
+
board wide droplet
+
Revives power patron
can fuse into
Board wipe
OR
card that can fuse and can set a countertrap
Omni
OR
Negate
+
Bounces artmage's to non-target pop the same # of monsters
Plays Around:
Droll & Lock Bird
Nibiru, the Primal Being
1.
Ns noroi, Activate eff
2.
+
Protects from nib+droll
3.
activate eff, detach jokul
4.
activate eff
5.
activate eff to summon
summon jokul
6.
activate eff
+
activate eff
OR
(if you don't run a second case
7.
8.
activate eff
attach
9.
overlay
activate eff
detatch og nash, activate eff to pop
+
effect to search when popped
10.
activate effect, declaring graflare
+
OR
11.
activate in hand
12.
13.
extra acrop ns, activate eff
14.
eff to fuse
+
eff when sent
15.
declare litera
+
16.
activate effect in hand
+
add back
17.
declare finmel
+
18.
activate eff in hand
Generic MonsterDraw 1 + ss finmel
19. If you had the extra spell you can then use the unused case for k9 to get an extra power patron
  • unused case for k9
  • No extra spell
19.1
declare power patron
+
add to hand
19.1
Generic MonsterJust end on the aformentioned
Endboard
Hand/grave negate
+
Monster negate + handrip
+
spell/trap pop
+
on field negate
+
board wide droplet
+
Revives power patron
can fuse into
Board wipe
OR
card that can fuse and can set a countertrap
Omni
OR
Negate
+
Bounces artmage's to non-target pop the same # of monsters
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