Notes & Combos
The only hts you need in this meta are the turn enders, I considered not maining Lancea at first, but after 10 games I realized how massively popular Maliss and Orcust were so there have to be something that completely stopping them from doing their combo.
You can consider switching out the Bystials for Imperms, but the Bystials are kinda good at extending your play when your hand is weak into Ash and Impulse (Ash is suprisingly strong against Orcust as Harp getting Ashed can actually result in a losing game) and it can play somewhat decently into Orcust and sometimes Mitsu