P.U.N.K Virtual World

Win Streaks from Ayrie on June 11th, 2022
Owned Cards
40 cards

Notes & Combos

player ID: 781-697-168

the intended PUNK line of play: normal summon ze amin, use effect to add foxy, use foxy's effect to discard itself and one more card to summon another ze amin from deck, make halqifibrax, summon deskbot, make auroradon, make cupid pitch with token and deskbot, down-level to level 3 and make jiujiu, add lulu to hand (or lili if you've already got lulu), and then, if you don't have kauwloon already in-hand, use lulu on jiujiu to dump xuanwu/chuche and add kauwloon to hand to place chuche on the field face up from deck.

from here you have lots of options. for example, if you have chaofeng, you can blow it up with auroradon to add laolao to hand, which gives you enough bodies on board to make tzolkin + crystal wing + calamities.

note that i run 3 qinglong and 2 jiji/1 laolao. that's because jiji/laolao + qinglong in hand means you've bricked. the idea is to use ze amin as a one card starter and then, if that gets negated, you play lulu/lili + qinglong as a backup. of course, if you have any VW name + kauwloon, you can also just play your full combo with that and make calamities. the point here is to maximize your opportunities to combo off even if you committed your normal summon and your punk play got negated.

speaking of which: e-tele lets you summon ze amin from deck without having to commit your normal summon, after which you grab foxy tune and continue as normal. this also lets you fall back on your VW plays if halq/aurora gets negated.

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