Notes & Combos
Bringing again a very fun deck with the best sandbox archetype ever, dragonmaid, into a variety that barely works, but way more conistent than the mitsurugi one i did few months ago.
Few centric ideas of synergy and reasons you should give dragonmaids a chance despite not having a single level 1 is:
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Hospitality and/or Cehr allows to revive lady after making camellia hornet combo from them, so there's that, you are never really into an issue of managing your monster zones to make hornet alive, and your Lady will always be safe (for most part), Nibiru is basically not real at all vs this deck.
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All normal summon dmaids can go into almiraj so that by itself is very neat, as we don't need an extra slot for striker dragon, and you are never into an issue if you should use your normal for a yummy name or a dragonmaid, which you probably would have for other dragonmaid versions. If you open Marsho you can start with yummy lines, but you will want to use your dragomaid normal summon before herald, otherwise what you may want to send from deck to GY for Lady will get banished.
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Drangonmaid are excellent interaction baits, your opponent simply can't resist to throw everything at them when they see that feble normal summon.
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Tidying is an extra protection if your opponent first action is trying to attack herald, and at the same time it can recycle Lady from field.
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It have the very high element of surprise, at least until everyone realises how good this deck potential is and you will see dragonmaid yummy in every corner of the ladder /j
Extra Deck is a bit tight, i will probably cut Elf for something else.
Tldr this is 1 billion times better than playing Dragonmaids with Dracotail.
Edit: Somehow this is not the first dragonmaid yummy made, so right now i feel both a bit dumb and impressed at the same time.
Replays
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