Notes & Combos
Feels great to have Terrortop back.
Going first the deck is insane, you can setup a lot of GY follow-up while ending on at least 2 disruptions from very few cards.
And now you have more good top deck follow-ups.
The trick part is the ratios, I want have better options going 2nd and play less bricks. While I don't want to add too many cards as I still want to see outs to Maxx "C".
Cards that I might change:
- 3rd Marble and Wraitsoth, I'm not running it as they play into Droll so I want to avoid it.
- Piper, it's a neat card for some lines but it's not a necessary card to run and it's another brick if you can't get to Duke.
- 2nd Yoyo, with more Terrortops it could be better to play with less NSs that way the bricks don't feel bad and you get more grindy options.
- 3rd Hound, it's a starter and plays better into Droll, while gives a follow-up play, less likely I'll cut it as the only downside is drawing multiples.
- Martial Metal Marcher is a card I was thinking about it, it can help some hand that lack tuners, I'm currently running Jiujiu as it can out certain things but it doesn't come up much and I also don't miss the Big Synchros. Shenshen is decent to go into when you can only make a 9.