Notes & Combos
- I always go turn 2.
- Dark Ruler No More can single-handedly win you games if you get it in your opening hand.
- Ghost Ogre is to mainly make the deck more consistent against spright because it's possible to shut them down on turn 1 if you draw it
- You can run Effect Veilers instead of ogre, which opens up running selene and accesscode over a copy of Kaina or Zeke and Unicorn
- I don't run into Runick very often, generally the matchup is pretty bad unless you get an opening hand with the right handtraps



























