Notes & Combos
10/15 win ratio with 7 win streak. Losses were going 2nd into some delusional combo deck, 1 brick and losing to Imperm with a hand full with R-Ace monsters.
I didn't drew Droplets when I could use it, so I'm not sure how good/useful it is, it's there because it can fix hands with a ton of R-Ace monsters. Only 2 and 1 Imperm as it's better to draw a combination of both than specific Droplets while I get the option to Crossout Imperm, this details matter in a 40c list.
1 Impulse cuz I don't want to draw multiples, it's a nice search option when you have everything else, while it helps going 2nd even if you top deck it.
Bonfire and WANTED helps both playing into hand traps and into boards, the one reason to not play them is for budge reasons, otherwise is wrong.
The extra can be changed, I don't think I used helf of it, mostly I mostly go for Heatsoul or Elf lines, to protect Turbulance or to draw hand into Ash/Maxx C which helps vs Lab (tho I haven't went through that interaction).
The least needed cards in the extra are the follows in order:
- Accesscode
- Apollusa/Unicorn/Elf
- Amblowhale/Zealants
- Goddess (tho this is where I wouldn't cut cuz I find it very useful not many will play around by not letting you keep 3 monsters on your field while they have a link2)
Cutting those packages can make room for the Terahertz line, which I'll eventually try it.
Overall strong deck, but I will wait a week for people to learn how to play against it, to play it again.





































