Notes & Combos
fuzzy is at 2 so you don't draw a dupe, vanishing at 2 for raidraptor call but it's not good enough to be at 3 imo, cowrie fixes unplayable hands, revolution force is extension through imperm if you're playing around nibiru and cattle call is similar extension + potential interaction on your opponent's turn with air raid. Other than that it's just standard combo so idk ask questions if you have any this is my first decklist




































