Notes & Combos
I'm not a Floo main or anything, so take the decklist with a grain of salt. It definitely took a moderate amount of luck to hit DLV Max in a reasonable amount of time.
I guess the deck is like a worse or sidegrade Enneacraft, since it has some anti meta floodgates and partially relies on your opponent not playing optimally due to not understanding the deck. Floo has much lower consistency and going second ability but has Harpie's Feather Storm as an additional cheese card and Empen sometimes debuffs your opponent's reading comprehension ability.
Going first try to draw 2+ engine and/or floodgates, 1CC Robina in 2026 is not it. Depending on the hand, I sometimes take a risk and search Unexplored Winds instead of Dreaming Town even if I don't have access to DT yet to try to get a better endboard ceiling. Going second hope to draw the broken hand traps Maxx C/Fuwa/Shifter, or Evenly Matched to weaken the board and play in MP2.
The extra deck never ended up being used, but I was considering running a small Fallen and Virtuous package in the main deck. This account doesn't have that much resources so I didn't craft it, but it would be an interesting option to fill the ED I think. Fuwa may be the card to cut to keep the deck at 40 but Fuwa is at least a 2CC with Advent going first or a cantrip with Unexplored Winds so I'm not sure what's best.
Most of the games I played were non-games where I just brick and lose or I go first with enough engine and my opponent doesn't have enough extenders or they also brick. The replays are the few games which were interesting or funny to watch, going second with Evenly usually tends to produce more close games.
Replays
354-960-912





























