Notes & Combos
Notes on my latest build:
- 1 veiler and imperm each - initially went for 2 imperms, switched 1 out for veiler due to the Kewl Tune matchup as a crossout target
- Kali Yuga is a tech choice - Seldom summoned; would very much love to put a 2nd copy of Arc Crisis, but I am unwilling to craft it
- One for one - Good 1.5 card combo to bring out kepler; plays past droll completely on its own (See combo section)
- 2 Trap Contracts - Arguably the most controversial tech choice. Witch contract helps Siegfried play past droplet and DRNM when setting up using Arc Crisis combo line (See links in combo tutorial)
---
Comments
The Arc Crisis combo line is an alternate combo line that puts contracts face up from the GY. It offers an alternate route to access contracts under Droll, and allows for more than 1 trap contract on the field *(depends on starting hand and interruptions).
The endboard is resource intensive and highly committal, but offers:
- monster targeting protection via Bright Armageddon (e.g. against fallen and virtuous)
- an extra pop with witch contract (Thomas will be in hand for the discard cost)
- and a trap trigger (also witch contract) for Siegfried to chain to for playing past DRNM or Droplet on top of your standard DDD endboard pieces.
Arc Crisis can be recycled from the scales using Scale Surveyor',s effect for a follow-up OTK. (See example from mirror match video)
---
Combo Section
Basics - Trap contract recycling combo
Basics - 1 card kepler combo under Droll
1 card Arc Crisis combo endboard (Done with a playtest deck)
Replays
MD-ID: 681-926-352
My Youtube Channel (Updated periodically)
Replays during the climb:





































