Notes & Combos
Metalmorph needs more love. It is more resourceful and not as linear as the popular control decks. The monsters are cuter, and allow for entertaining and often unexpected synergy thanks to Flame Coated Metalmorph. The deck is not an "auto-surrender" when going second. Going first can sometimes seem underwhelming after your opponend uses a hand trap or two (meaning, leaving you barely with a Desirae or one Metalmorph monster), but that won't be the end if you have, say, a bystial in hand and a set metalmorph trap card, ready for the opponent's turn. Both the main and extra decks do allow for some flexibility - in the main deck, the one veiler I used can (and I honestly believe, should) be replaced for a droll (also, there is nothing wrong with going over 40 cards!), the bystial ratios can also be tweaked. In the extra deck, Chaos Angel and Caesar, and to a lesser extent Zeus, (those 3 saw almost no use for me in this lvl 20 climb) may be replaced. I personally would swap Chaos Angel for Ptolemy M7. Crazy Beast can suck an enemy spell/trap card, can revive itself from the graveyard, and is a way to summon Lancer. Lancer's effect can be activated from Fiendsmith equip and from Metalmorph trap cards equip to your Metalmorph monster. Then, if either of them attacks, you can summon Zeus. I could not be happer with the deck. Yes, it is not a tiered one, and it does not need to be. Getting the job done is sufficient to me. It costs so little, yet gives back so much. Thank you Metalmorph!
Replays
15 replays at 113-968-622 in-game.