Notes & Combos
The materiactor engine is a unique take on fiendsmith control that provides a ton of card advantage and the ability to manipulate getting engine or blowout hand traps to your hand. Typical end board is Exagard / Caesar or Spheres. if you can get to a turn 2 you can out grind most decks. Going second, you have 19 hand traps to apply pressure.
Bystials and nibiru are great handtraps that give you bodies to go into fiendsmith plays once your opponent passes.
2 card materiactor combos give access to 2 draws/ material add backs plus the counter trap.
Being able to stack the deck allows you to get easy access to blowout hand traps and even stack your regained draws.
I would suggest trying this deck out if you have a fiendsmith and bystial core already. its a low to the ground deck, but with matchup knowlege it allows you to outplay your opponent with the hand sculpting that the materiactor engine provides